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Doctrine of War

Ash & Banner

A fantasy command game where you never move a soldier: you write your companies' standing orders, seal them, and watch the battle play out.

Needs a desktop browser with a keyboard and mouse. Phones and tablets aren't supported.

Doctrine of War: Ash & Banner — a floating hex island at dusk

Thinking, not clicking

Doctrine of War rewards thinking, not clicking. Each phase you hand every company a doctrine card: a few rules read top to bottom, like “if an enemy is adjacent, brace shields”. Then you seal your orders and watch the phase unfold on a floating-island diorama, the Host moving first and your companies after, each following the first rule that fits.

Fog hides what your companies can't see. Courage and dread swing fights, and famous companies frighten their enemies. Every bit of fortune is shown, never hidden.

Two campaigns ship in 1.0. Ash & Banner (4 battles) holds the line at Greyford. Cinder Road (5 battles) carries the war back to the Host: choose which companies answer the call, rest the worn, bring veterans forward, and end at Greyford Gate against the Kept Coal. Skirmish lets you replay any battle on its own. The experimental doctrine editor lets you reorder and tune your orders, then test them across hundreds of simulated battles.


From the field

Select a screenshot to open it at full size.

A doctrine firing: “If an enemy bars the way, strike it”
A doctrine firing: “If an enemy bars the way, strike it”
Call the Banners: choosing which company holds each post
Call the Banners: choosing which company holds each post
Strike the Wagon Park, with the objective’s strength ring
Strike the Wagon Park, with the objective’s strength ring
Turn the Retreat: lances harry the fleeing column
Turn the Retreat: lances harry the fleeing column
The finale: Greyford Gate breached at nightfall
The finale: Greyford Gate breached at nightfall

Features

  • You never move a soldier: you write standing orders.
  • Every rule fires in plain sight on a living hex-island diorama.
  • Two campaigns, 9 battles in all, plus Skirmish.
  • Call the Banners: pick who holds each post; worn companies rest; veterans carry over.
  • Fog of war, courage and dread, always shown.
  • A doctrine editor with Test in the field (experimental).
  • An orchestral score, plus a built-in Field Manual (press F1).

System requirements

Browser
A modern desktop browser with WebGL 2 (current Chrome, Edge, Firefox or Safari). Keyboard and mouse. A mid-range GPU is recommended.
Mac
macOS 13 Ventura or later. Separate downloads for Apple silicon and Intel, about 130–140 MB each. Signed with a Developer ID and notarized by Apple.

No telemetry. Saves stay on your machine, in browser storage or in the Mac app's Application Support folder.


Designed and directed by one person; built with a team of AI agents (Anthropic's Claude as orchestrator and builders, with OpenAI Codex as independent reviewer).

© 2026 FTL Enterprises. Third-party fonts, audio and libraries under their own licences. The source code is public to read; all rights reserved.